Dry grass

item survival:drygrass · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemDryGrass ItemDryGrass Item/ItemDryGrass.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
Dry grass (Item Recipe) grid
Dry grass (Item Recipe) grid

Used in (41)

Filters
RecipeCategoryIngredients → output
cob grid
Dry grass + soil-* → Cob ×10
Raw daub (ashen) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (andesite) + Blue clay → Raw daub (ashen) ×8
Raw daub (ashen) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (andesite) + Fire clay → Raw daub (ashen) ×8
Raw daub (golden brown) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (andesite) + clay-* (red) → Raw daub (golden brown) ×8
Raw daub (brown) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (shale, basalt, slate) + clay-* → Raw daub (brown) ×8
Raw daub (golden brown) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (claystone, conglomerate) + clay-* → Raw daub (golden brown) ×8
Raw daub (weathered beige) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (chalk, limestone) + Blue clay → Raw daub (weathered beige) ×8
Raw daub (weathered beige) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (chalk, limestone) + Fire clay → Raw daub (weathered beige) ×8
Raw daub (golden brown) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (chalk, limestone) + clay-* (red) → Raw daub (golden brown) ×8
Raw daub (light brown) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (phyllite, chert) + clay-* → Raw daub (light brown) ×8
Raw daub (green) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (peridotite) + clay-* → Raw daub (green) ×8
Raw daub (orange) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (bauxite) + clay-* → Raw daub (orange) ×8
Raw daub (tan) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (granite) + Blue clay → Raw daub (tan) ×8
Raw daub (tan) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (granite) + Fire clay → Raw daub (tan) ×8
Raw daub (golden brown) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (granite) + clay-* (red) → Raw daub (golden brown) ×8
Raw daub (yellow) (Item Recipe) grid
Dry grass ×2 + soil-*-none + sand-* (sandstone) + clay-* → Raw daub (yellow) ×8
Firestarter (Item Recipe) grid
Hay (Grass) (Item Recipe) grid
Henbox (Item Recipe) grid
mudbrick grid
Dry grass ×2 + sand-* + clay-* ×4 + soil-*-none (low, medium) → Light mudbrick ×4
mudbrick grid
Dry grass ×2 + clay-* ×2 + soil-*-none (low, medium) → Dark mudbrick ×4
Slanted sod roof (Item Recipe) grid
Slanted sod roof (Item Recipe) grid
Sod roof ridge (Item Recipe) grid
Sod roof ridge (Item Recipe) grid
Sod roof tip (Item Recipe) grid
Sod roof tip (Item Recipe) grid
Sod roof corner (inner) (Item Recipe) grid
Sod roof corner (inner) (Item Recipe) grid
Sod roof corner (outer) (Item Recipe) grid
Sod roof corner (outer) (Item Recipe) grid
Strewn Straw (Item Recipe) grid
soil-* (verylow-none, low-none, medium-none) + Dry grass → Strewn Straw ×4
Torch (Extinguished) (Item Recipe) grid
mudbrick grid
Dry grass ×2 + clay-* + soil-*-none (low, medium) → Dark mudbrick slab ×4
mudbrick grid
Dry grass ×2 + sand-* + clay-* ×2 + soil-*-none (low, medium) → Light mudbrick slab ×4
Straw sandals (Item Recipe) grid
Straw hat (Item Recipe) grid
Grass pants (Item Recipe) grid
Grass shirt (Item Recipe) grid
improvised wood armor grid
dye-green barrel
Water ×1L + Dry grass → Green dye ×1L

Dropped by (54)

Filters
SourceKindMechanismChance / Quantity
Firepit (In construction) block blockDrop ×1
Firepit (In construction) block blockDrop ×1
Firepit (In construction) block blockDrop ×1
Firepit (In construction) block blockDrop ×1
Brown sedge block blockDrop
Brown sedge block blockDrop
Grass (Very short) block blockDrop ×1
Grass (Very short) block blockDrop ×1
Grass (Very short) block blockDrop ×1
Grass (Very short) block blockDrop ×1
Grass (Very short) block blockDrop ×1
Grass (Very short) block blockDrop ×1
Grass (Very short) block blockDrop ×1
Grass (Very short) block blockDrop ×1
Grass (Short) block blockDrop ×1
Grass (Short) block blockDrop ×1
Grass (Short) block blockDrop ×1
Grass (Short) block blockDrop ×1
Grass (Short) block blockDrop ×1
Grass (Short) block blockDrop ×1
Grass (Short) block blockDrop ×1
Grass (Short) block blockDrop ×1
Grass (Medium short) block blockDrop ×1
Grass (Medium short) block blockDrop ×1
Grass (Medium short) block blockDrop ×1
Grass (Medium short) block blockDrop ×1
Grass (Medium short) block blockDrop ×1
Grass (Medium short) block blockDrop ×1
Grass (Medium short) block blockDrop ×1
Grass (Medium short) block blockDrop ×1
Grass (Medium) block blockDrop ×1
Grass (Medium) block blockDrop ×1
Grass (Medium) block blockDrop ×1
Grass (Medium) block blockDrop ×1
Grass (Medium) block blockDrop ×1
Grass (Medium) block blockDrop ×1
Grass (Medium) block blockDrop ×1
Grass (Medium) block blockDrop ×1
Grass (Tall) block blockDrop ×1
Grass (Tall) block blockDrop ×1
Grass (Tall) block blockDrop ×1
Grass (Tall) block blockDrop ×1
Grass (Tall) block blockDrop ×1
Grass (Tall) block blockDrop ×1
Grass (Tall) block blockDrop ×1
Grass (Tall) block blockDrop ×1
Grass (Very tall) block blockDrop ×1
Grass (Very tall) block blockDrop ×1
Grass (Very tall) block blockDrop ×1
Grass (Very tall) block blockDrop ×1
Grass (Very tall) block blockDrop ×1
Grass (Very tall) block blockDrop ×1
Grass (Very tall) block blockDrop ×1
Grass (Very tall) block blockDrop ×1

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Fuel randomizer 20.30%
Resource randomizer 5.19%

Found in structures (9)

StructureKind
medium structure
common structure
Large trader outposts structure
Resonance Archive storystructure
Treasure Hunter storystructure
Village area storystructure
common structure
underground-samgrey-4 structure
megastructures-auldburg-dampusandtiggetagg structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.