Dry grass
item
survival:drygrass
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemDryGrass |
ItemDryGrass |
Item/ItemDryGrass.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Dry grass (Item Recipe) | grid | |
| Dry grass (Item Recipe) | grid |
Used in (41)
Filters
Dropped by (54)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Firepit (In construction) | block | blockDrop | ×1 |
| Firepit (In construction) | block | blockDrop | ×1 |
| Firepit (In construction) | block | blockDrop | ×1 |
| Firepit (In construction) | block | blockDrop | ×1 |
| Brown sedge | block | blockDrop | |
| Brown sedge | block | blockDrop | |
| Grass (Very short) | block | blockDrop | ×1 |
| Grass (Very short) | block | blockDrop | ×1 |
| Grass (Very short) | block | blockDrop | ×1 |
| Grass (Very short) | block | blockDrop | ×1 |
| Grass (Very short) | block | blockDrop | ×1 |
| Grass (Very short) | block | blockDrop | ×1 |
| Grass (Very short) | block | blockDrop | ×1 |
| Grass (Very short) | block | blockDrop | ×1 |
| Grass (Short) | block | blockDrop | ×1 |
| Grass (Short) | block | blockDrop | ×1 |
| Grass (Short) | block | blockDrop | ×1 |
| Grass (Short) | block | blockDrop | ×1 |
| Grass (Short) | block | blockDrop | ×1 |
| Grass (Short) | block | blockDrop | ×1 |
| Grass (Short) | block | blockDrop | ×1 |
| Grass (Short) | block | blockDrop | ×1 |
| Grass (Medium short) | block | blockDrop | ×1 |
| Grass (Medium short) | block | blockDrop | ×1 |
| Grass (Medium short) | block | blockDrop | ×1 |
| Grass (Medium short) | block | blockDrop | ×1 |
| Grass (Medium short) | block | blockDrop | ×1 |
| Grass (Medium short) | block | blockDrop | ×1 |
| Grass (Medium short) | block | blockDrop | ×1 |
| Grass (Medium short) | block | blockDrop | ×1 |
| Grass (Medium) | block | blockDrop | ×1 |
| Grass (Medium) | block | blockDrop | ×1 |
| Grass (Medium) | block | blockDrop | ×1 |
| Grass (Medium) | block | blockDrop | ×1 |
| Grass (Medium) | block | blockDrop | ×1 |
| Grass (Medium) | block | blockDrop | ×1 |
| Grass (Medium) | block | blockDrop | ×1 |
| Grass (Medium) | block | blockDrop | ×1 |
| Grass (Tall) | block | blockDrop | ×1 |
| Grass (Tall) | block | blockDrop | ×1 |
| Grass (Tall) | block | blockDrop | ×1 |
| Grass (Tall) | block | blockDrop | ×1 |
| Grass (Tall) | block | blockDrop | ×1 |
| Grass (Tall) | block | blockDrop | ×1 |
| Grass (Tall) | block | blockDrop | ×1 |
| Grass (Tall) | block | blockDrop | ×1 |
| Grass (Very tall) | block | blockDrop | ×1 |
| Grass (Very tall) | block | blockDrop | ×1 |
| Grass (Very tall) | block | blockDrop | ×1 |
| Grass (Very tall) | block | blockDrop | ×1 |
| Grass (Very tall) | block | blockDrop | ×1 |
| Grass (Very tall) | block | blockDrop | ×1 |
| Grass (Very tall) | block | blockDrop | ×1 |
| Grass (Very tall) | block | blockDrop | ×1 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Fuel randomizer | 20.30% |
| Resource randomizer | 5.19% |
Found in structures (9)
| Structure | Kind |
|---|---|
| medium | structure |
| common | structure |
| Large trader outposts | structure |
| Resonance Archive | storystructure |
| Treasure Hunter | storystructure |
| Village area | storystructure |
| common | structure |
| underground-samgrey-4 | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.