Brown sedge

block survival:tallplant-brownsedge-land-normal-free · from game

Harvest with a knife to keep roots intact

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockReeds BlockReeds Block/BlockReeds.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
other 11–35 0.33–1 NearWater
other 11–35 0.33–1 NearWater

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Dry grass

Found in structures (1)

StructureKind
coalmine storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.