Hay (Grass)

block survival:hay-normal-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Hay (Grass)

Produced by (1)

Filters
RecipeCategoryIngredients → output
Hay (Grass) (Item Recipe) grid

Used in (13)

Filters
RecipeCategoryIngredients → output
Armor stand (Item Recipe) grid
Wooden bed (Item Recipe) grid
Hay bed (Item Recipe) grid
Dry grass (Item Recipe) grid
Head mannequin (reed) (Item Recipe) grid
Leg mannequin (reed) (Item Recipe) grid
Torso mannequin (reed) (Item Recipe) grid
Slanted thatch roof (Item Recipe) grid
Thatch roof ridge (Item Recipe) grid
Thatch roof tip (Item Recipe) grid
Thatch roof corner (inner) (Item Recipe) grid
Thatch roof corner (outer) (Item Recipe) grid
Straw dummy (Item Recipe) grid

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Hay (Grass) block blockDrop
Hay (Grass) block blockDrop
Hay (Grass) block blockDrop

Found in structures (4)

StructureKind
Large trader outposts structure
Village area storystructure
underground-samgrey-4 structure
village-desert village

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.