Hay (Grass)
block
survival:hay-normal-ud
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Pillar |
BlockBehaviorPillar |
BlockBehavior/BehaviorPillar.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Hay (Grass) |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Hay (Grass) (Item Recipe) | grid |
Used in (13)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Armor stand (Item Recipe) | grid | |
| Wooden bed (Item Recipe) | grid | |
| Hay bed (Item Recipe) | grid | |
| Dry grass (Item Recipe) | grid | |
| Head mannequin (reed) (Item Recipe) | grid | |
| Leg mannequin (reed) (Item Recipe) | grid | |
| Torso mannequin (reed) (Item Recipe) | grid | |
| Slanted thatch roof (Item Recipe) | grid | |
| Thatch roof ridge (Item Recipe) | grid | |
| Thatch roof tip (Item Recipe) | grid | |
| Thatch roof corner (inner) (Item Recipe) | grid | |
| Thatch roof corner (outer) (Item Recipe) | grid | |
| Straw dummy (Item Recipe) | grid |
Dropped by (3)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Hay (Grass) | block | blockDrop | |
| Hay (Grass) | block | blockDrop | |
| Hay (Grass) | block | blockDrop |
Found in structures (4)
| Structure | Kind |
|---|---|
| Large trader outposts | structure |
| Village area | storystructure |
| underground-samgrey-4 | structure |
| village-desert | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.