Fuel randomizer
item
survival:stackrandomizer-fuel
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (10)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Dry grass | item | 20.30% | 4–20 |
| Stick | item | 18.30% | 2–18 |
| Thatch | item | 18.30% | 4–16 |
| Firewood | item | 16.40% | 4–12 |
| Peat brick | block | 15.90% | 4–8 |
| Brown coal | item | 5.80% | 2–10 |
| Black coal | item | 2.90% | 3–9 |
| Charcoal | item | 1.40% | 2–10 |
| Anthracite | item | 0.40% | 2–8 |
| Coke | item | 0.30% | 2–8 |
Found in structures (102)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.