Grass (Very tall)

block survival:tallgrass-verytall-free · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior CuttableTallGrass BlockBehaviorCuttableTallGrass BlockBehavior/BlockBehaviorCuttableTallGrass.cs

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Dry grass ×1
blockDrop Dry grass ×1

Found in structures (24)

StructureKind
Village area storystructure
coalmine storystructure
forgottenvillage storystructure
shoppingcentre storystructure
thepanopticon storystructure
university storystructure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-oasis-stadrian structure
megastructures-auldburg-dampusandtiggetagg structure
village-ogdred village
surfaceunderground-treewithcave-tiggetagg structure
surfaceunderground-tiggetaggcave1-tiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-0103-femursnapper-o7 structure
largeruins-0606-sirayne-o7 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-o1-stadrian-deserthouse1 structure
desertspecifc-o2-stadrian-cube1 structure
desertspecifc-o2-stadrian-deserthouse2 structure
desertspecifc-dolmen-o4-yapludepatte structure
desertspecifc-lzmalpyramid-o6-1 structure
desertspecifc-mixco-viejo-o6-yapludepatte structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.