Hay bed
block
survival:bed-hay-head-north
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBed |
BlockBed |
Block/BlockBed.cs |
| Block entity | Bed |
BlockEntityBed |
BlockEntity/BEBed.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Hay bed (Item Recipe) | grid |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Dry grass (Item Recipe) | grid |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Survival goods trader | 0.75 | 1.25 | 0.75 | 1.25 | 1 |
Found in structures (4)
| Structure | Kind |
|---|---|
| Common trader camps | structure |
| Trader camps in hot climate regions | structure |
| underground-common-lowerchance | structure |
| village-vsvillage | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.