Dark mudbrick
block
survival:mudbrick-dark
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | Block |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Dark mudbrick | ×0.85 |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| mudbrick | grid |
Dropped by (1)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Dark mudbrick | block | blockDrop | ×0.85 |
Found in structures (15)
| Structure | Kind |
|---|---|
| forgottenvillage | storystructure |
| huaca | storystructure |
| shoppingcentre | storystructure |
| quentin-waystones | structure |
| quentin-waystones | structure |
| megastructures-oasis-stadrian | structure |
| megastructures-wolfstonecastle-desert-par | structure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| village-prison | village |
| village-desert | village |
| mediumruins | structure |
| largeruins-0408-virrno-o7 | structure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.