Dark mudbrick

block survival:mudbrick-dark · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class Block Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Dark mudbrick ×0.85

Produced by (1)

Filters
RecipeCategoryIngredients → output
mudbrick grid
Dry grass ×2 + clay-* ×2 + soil-*-none (low, medium) → Dark mudbrick ×4

Dropped by (1)

Filters
SourceKindMechanismChance / Quantity
Dark mudbrick block blockDrop ×0.85

Found in structures (15)

StructureKind
forgottenvillage storystructure
huaca storystructure
shoppingcentre storystructure
quentin-waystones structure
quentin-waystones structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
village-prison village
village-desert village
mediumruins structure
largeruins-0408-virrno-o7 structure
largeruins-0901-rowlyart-largeruin-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.