Firewood

item survival:firewood · from game

Stack size32

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemFirewood ItemFirewood Item/ItemFirewood.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (6)

Filters
RecipeCategoryIngredients → output
Firewood (Item Recipe) grid
axe (tool) + log-* (placed-birch-ud, placed-oak-ud, placed-maple-ud, placed-pine-ud, placed-acacia-ud, placed-redwood-ud, placed-larch-ud, placed-baldcypress-ud, placed-walnut-ud) → Firewood ×4
Firewood (Item Recipe) grid
Kapok Firewood grid
axe (tool) + log-* (placed-kapok-ud, placed-purpleheart-ud, placed-ebony-ud) → Firewood ×3
Firewood (Item Recipe) grid
Firewood (Item Recipe) grid
Firewood (Item Recipe) grid

Used in (14)

Filters
RecipeCategoryIngredients → output
anchor grid
anchor grid
wood lamellar helmet repair grid
wood lamellar armor repair grid
wood lamellar pants repair grid
improvised wood armor grid
improvised wood armor grid
wood lamellar helmet grid
wood lamellar helmet grid
wood lamellar armor grid
wood lamellar armor grid
wood lamellar armor grid
wood lamellar pants grid
wood lamellar pants grid

Dropped by (15)

Filters
SourceKindMechanismChance / Quantity
Firepit (In construction) block blockDrop ×0
Firepit (In construction) block blockDrop ×1
Firepit (In construction) block blockDrop ×2
Firepit (In construction) block blockDrop ×3
Mediterranean cypress log block blockDrop ×3
Mediterranean cypress log block blockDrop ×3
Mediterranean cypress log block blockDrop ×3
Mediterranean cypress log block blockDrop ×3
Mediterranean cypress log block blockDrop ×3
Mediterranean cypress log block blockDrop ×3
Fern tree block blockDrop ×2.5
Fern tree block blockDrop ×2.5
Fern tree block blockDrop ×2.5
Fern tree block blockDrop ×2.5
fruittree-stem block blockDrop ×1

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Fuel randomizer 16.40%
Resource randomizer 4.33%

Found in structures (28)

StructureKind
Trader camps in shallow bodies of water or swamp structure
Trader camps in ruins repurposed cellars structure
Common trader camps structure
Large trader outposts structure
Trader camps in hot climate regions structure
Trader camps in forest structure
Trader camps in very cold climate regions structure
Resonance Archive storystructure
Tobias cave area storystructure
Treasure Hunter storystructure
Village area storystructure
common structure
underground-uncommon-lowerchance structure
underground-translocator-common-lowerchance structure
underground-rare structure
underground-common-lowerchance structure
underground-samgrey-5 structure
underground-samgrey-4 structure
underground-samgrey-1 structure
graves6 structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-undergroundlibrary-marlim structure
village-vsvillage village
mediumruins structure
largeruins-0207-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.