Firewood
item
survival:firewood
· from game
| Stack size | 32 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemFirewood |
ItemFirewood |
Item/ItemFirewood.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (6)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Firewood (Item Recipe) | grid |
axe (tool) + log-* (placed-birch-ud, placed-oak-ud, placed-maple-ud, placed-pine-ud, placed-acacia-ud, placed-redwood-ud, placed-larch-ud, placed-baldcypress-ud, placed-walnut-ud)
→
Firewood ×4
|
| Firewood (Item Recipe) | grid | |
| Kapok Firewood | grid | |
| Firewood (Item Recipe) | grid | |
| Firewood (Item Recipe) | grid | |
| Firewood (Item Recipe) | grid |
Used in (14)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| anchor | grid | |
| anchor | grid | |
| wood lamellar helmet repair | grid | |
| wood lamellar armor repair | grid | |
| wood lamellar pants repair | grid | |
| improvised wood armor | grid |
knife (tool) + Firewood ×2 + Firewood ×3 + Dry grass ×9 + Coil of rope ×3
→
Improvised body armor (Wood)
|
| improvised wood armor | grid |
knife (tool) + Firewood ×2 + Firewood ×3 + Dry grass ×9 + Coil of rope ×3
→
Improvised body armor (Wood)
|
| wood lamellar helmet | grid | |
| wood lamellar helmet | grid | |
| wood lamellar armor | grid | |
| wood lamellar armor | grid | |
| wood lamellar armor | grid | |
| wood lamellar pants | grid | |
| wood lamellar pants | grid |
Dropped by (15)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Firepit (In construction) | block | blockDrop | ×0 |
| Firepit (In construction) | block | blockDrop | ×1 |
| Firepit (In construction) | block | blockDrop | ×2 |
| Firepit (In construction) | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Fern tree | block | blockDrop | ×2.5 |
| Fern tree | block | blockDrop | ×2.5 |
| Fern tree | block | blockDrop | ×2.5 |
| Fern tree | block | blockDrop | ×2.5 |
| fruittree-stem | block | blockDrop | ×1 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Fuel randomizer | 16.40% |
| Resource randomizer | 4.33% |
Found in structures (28)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.