Light mudbrick
block
survival:mudbrick-light
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | Block |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Light mudbrick | ×0.85 |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| mudbrick | grid |
Dropped by (1)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Light mudbrick | block | blockDrop | ×0.85 |
Found in structures (3)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| huaca | storystructure |
| quentin-waystones | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.