Improvised body armor (Wood)
item
survival:armor-body-improvised-wood
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Wearable |
CollectibleBehaviorWearable |
CollectibleBehavior/BehaviorWearable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| improvised wood armor | grid |
knife (tool) + Firewood ×2 + Firewood ×3 + Dry grass ×9 + Coil of rope ×3
→
Improvised body armor (Wood)
|
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Armor randomizer | 19.83% |
Found in structures (1)
| Structure | Kind |
|---|---|
| graves4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.