Grass (Medium)
block
survival:tallgrass-medium-free
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockPlant |
BlockPlant |
Block/BlockPlant.cs |
| Behavior | CuttableTallGrass |
BlockBehaviorCuttableTallGrass |
BlockBehavior/BlockBehaviorCuttableTallGrass.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| grass | 20–40 | 0.1–0.15 | ||||
| grass | 25–40 | 0.3–0.35 | ||||
| grass | -5–0 | 0.12–1 |
Drops (2)
Found in structures (52)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.