Fire clay
item
survival:clay-fire
· from game
Can be formed into basic pottery items. shift + rightmouse click on the ground to begin clay forming.
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemClay |
ItemClay |
Item/ItemClay.cs |
Produced by (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Fire clay (Item Recipe) | grid | |
| Fire clay (Item Recipe) | grid | |
| Fire clay (Item Recipe) | grid |
Used in (37)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| claycovering | grid |
* (axehead-iron, axehead-meteoriciron, axehead-steel, bladehead-falx-iron, bladehead-falx-meteoriciron, bladehead-falx-steel, hammerhead-iron, hammerhead-meteoriciron, hammerhead-steel, hoehead-iron, hoehead-meteoriciron, hoehead-steel, knifeblade-iron, knifeblade-meteoriciron, knifeblade-steel, pickaxehead-iron, pickaxehead-meteoriciron, pickaxehead-steel, prospectingpickhead-iron, prospectingpickhead-meteoriciron, prospectingpickhead-steel, sawblade-iron, sawblade-meteoriciron, sawblade-steel, scythehead-iron, scythehead-meteoriciron, scythehead-steel, shovelhead-iron, shovelhead-meteoriciron, shovelhead-steel, spearhead-iron, spearhead-meteoriciron, spearhead-steel, chisel-iron, chisel-meteoriciron, chisel-steel, shears-iron, shears-meteoriciron, shears-steel, crowbar-iron, crowbar-meteoriciron, crowbar-steel, cleaverhead-iron, cleaverhead-meteoriciron, cleaverhead-steel, tongsmetal-standard-iron, tongsmetal-standard-meteoriciron, tongsmetal-standard-steel, wrench-iron, wrench-meteoriciron, wrench-steel, bladehead-short-iron) + Fire clay
→
{tool}
|
| Raw daub (ashen) (Item Recipe) | grid | |
| Raw daub (weathered beige) (Item Recipe) | grid | |
| Raw daub (tan) (Item Recipe) | grid | |
| Unfired refractory brick (Tier 1) (Item Recipe) | grid | |
| Unfired refractory brick (Tier 2) (Item Recipe) | grid | |
| Unfired refractory brick (Tier 3) (Item Recipe) | grid | |
| Anvil Mold | clayforming | |
| Axe Mold | clayforming | |
| Falx Mold | clayforming | |
| Bowl | clayforming | |
| oven | clayforming | |
| Clayplanter | clayforming | |
| claypot | clayforming | |
| Crock | clayforming | |
| Crucible | clayforming | |
| Flowerpot | clayforming | |
| Bowl | clayforming | |
| claypot | clayforming | |
| 4x Crock | clayforming | |
| Crucible | clayforming | |
| Flowerpot | clayforming | |
| Hammer Mold | clayforming | |
| Helvehammerhead Mold | clayforming | |
| Hoe Mold | clayforming | |
| Ingot Mold | clayforming | |
| Jug | clayforming | |
| Lamellae Mold | clayforming | |
| Bowl | clayforming | |
| Pickaxe Mold | clayforming | |
| Pickaxe Mold | clayforming | |
| Shingles | clayforming | |
| Shovel Mold | clayforming | |
| Storagevessel | clayforming | |
| Tiles | clayforming | |
| Ingot Mold | clayforming | |
| Wateringcan | clayforming |
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Fire clay | block | blockDrop | ×4.5 |
| Fire clay in soil (Sparse grass) | block | blockDrop | ×4.5 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Building materials randomizer | 6.96% |
| Resource randomizer | 3.46% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Commodities trader | 1.5 | 2.5 | 3.75 | 6.25 | 16 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Artisan trader | 0.75 | 1.25 | 0.75 | 1.25 | 32 |
Found in structures (3)
| Structure | Kind |
|---|---|
| largeforlornhopetower | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| megastructures-giantcathedral-dampus | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.