Torch (Extinguished)
block
survival:torch-basic-extinct-up
· from game
Burns for 48 hours
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockTorch |
BlockTorch |
Block/BlockTorch.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Torch (Extinguished) (Item Recipe) | grid | |
| Torch (Extinguished) (Item Recipe) | grid |
Can be generated by (3)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Mining materials randomizer | 18.80% |
| Food and kitchen tools randomizer | 15.70% |
| Resource randomizer | 6.10% |
Found in structures (3)
| Structure | Kind |
|---|---|
| Lazaret area | storystructure |
| Resonance Archive | storystructure |
| largeruins-0408-virrno-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.