Cob
block
survival:cob-none
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockSoil |
BlockSoil |
Block/BlockSoil.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Cob | ×0.85 |
Produced by (1)
Dropped by (4)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Cob | block | blockDrop | ×0.85 |
| Cob (Sparse grass) | block | blockDrop | ×0.85 |
| Cob (Patches of grass) | block | blockDrop | ×0.85 |
| Cob (Grassy) | block | blockDrop | ×0.85 |
Found in structures (3)
| Structure | Kind |
|---|---|
| Large trader outposts | structure |
| underground-translocator-common | structure |
| megastructures-visingsborg-dampus | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.