lantern-large-up

block survival:lantern-large-up · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLantern BlockLantern Block/BlockLantern.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior OmniAttachable BlockBehaviorOmniAttachable BlockBehavior/BehaviorOmniAttachable.cs
Behavior RightClickPickup BlockBehaviorRightClickPickup BlockBehavior/BehaviorRightClickPickup.cs
Block entity Lantern BELantern BlockEntity/BELantern.cs

Produced by (4)

Filters
RecipeCategoryIngredients → output
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid

Can be generated by (10)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Lantern randomizer 4.96%
Lantern randomizer 2.84%
Lantern randomizer 2.13%
Lantern randomizer 0.71%
Lantern randomizer 0.57%
Lantern randomizer 0.28%
Lantern randomizer 0.14%
Lantern randomizer 0.14%
Lantern randomizer 0.07%
Lantern randomizer 0.07%

Sold by traders (5)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Furniture trader 8.25 13.75 1.5 2.5 1
Furniture trader 9.75 16.25 1.5 2.5 1
Furniture trader 10.5 17.5 1.5 2.5 1
Furniture trader 10.5 17.5 1.5 2.5 1
Furniture trader 10.5 17.5 1.5 2.5 1

Bought by traders (4)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Building materials trader 3.75 6.25 3 5 1
Building materials trader 5.25 8.75 3 5 1
Building materials trader 6 10 3 5 1
Building materials trader 6.75 11.25 3 5 1

Found in structures (4)

StructureKind
Trader camps in forest structure
specialsurfaceruins structure
sunrift storystructure
megastructures-giantcathedral-dampus structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.