scrollrack
block
survival:scrollrack
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockScrollRack |
BlockScrollRack |
Block/BlockScrollRack.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Block entity | ScrollRack |
BlockEntityScrollRack |
BlockEntity/BEScrollRack.cs |
| Block entity behavior | ShapeMaterialFromAttributes |
BEBehaviorShapeMaterialFromAttributes |
BlockEntityBehavior/BEBehaviorShapeMaterialFromAttributes.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| scrollrack (Item Recipe) | grid |
Found in structures (9)
| Structure | Kind |
|---|---|
| Devastation area | storystructure |
| Tobias cave area | storystructure |
| Village area | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-houseofusher-virrno | structure |
| village-prison | village |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.