Cabinet

block survival:cabinet-top · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGeneric BlockGeneric Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior TypedTexture CollectibleBehaviorTypedTexture CollectibleBehavior/CollectibleBehaviorTypedTexture.cs
Behavior BlockEntityInteract BlockBehaviorBlockEntityInteract Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Display BlockBehaviorDisplay BlockBehavior/BlockBehaviorDisplay.cs
Behavior CabinetDoors BlockBehaviorCabinetDoors BlockBehavior/BlockBehaviorCabinetDoors.cs
Behavior RotateablePlaceable BlockBehaviorRotateablePlaceable BlockBehavior/BlockBehaviorRotateablePlaceable.cs
Block entity behavior RotatablePlaceable BEBehaviorRotatablePlaceable BlockEntityBehavior/BEBehaviorRotatablePlaceable.cs
Block entity behavior Display BEBehaviorDisplay BlockEntityBehavior/BEBehaviorDisplay.cs
Block entity behavior CabinetDoors BEBehaviorCabinetDoors BlockEntityBehavior/BEBehaviorCabinetDoors.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
cabinet grid

Found in structures (1)

StructureKind
megastructures-undergroundcastle-ogdred-o8 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.