Copper ingot

item survival:ingot-copper · from game

Stack size16

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemIngot ItemIngot Item/ItemIngot.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Copper ingot (Item Recipe) grid

Used in (32)

Filters
RecipeCategoryIngredients → output
6 Arrowheads smithing
9 Arrowheads smithing
Axe smithing
Falx smithing
Chain smithing
Chisel smithing
chutesection smithing
Cleaver smithing
Crowbar smithing
Hammer smithing
Hoe smithing
Knife smithing
4 sets of nails smithing
8 sets of nails smithing
Pickaxe smithing
plate smithing
Prospecting pickaxe smithing
rod smithing
Saw smithing
scales smithing
Scythe smithing
Shears smithing
Shovel smithing
Spear smithing
Tongs smithing
Wrench smithing
Bismuth bronze ingot (Item Recipe) alloy
Copper ingot (50.00%–70.00%) + Zinc ingot (20.00%–30.00%) + Bismuth ingot (10.00%–20.00%) → Bismuth bronze ingot
Black bronze ingot (Item Recipe) alloy
Copper ingot (68.00%–84.00%) + Silver ingot (8.00%–16.00%) + Gold ingot (8.00%–16.00%) → Black bronze ingot
Brass ingot (Item Recipe) alloy
Zinc ingot (30.00%–40.00%) + Copper ingot (60.00%–70.00%) → Brass ingot
Cupronickel ingot (Item Recipe) alloy
Copper ingot (65.00%–75.00%) + Nickel ingot (25.00%–35.00%) → Cupronickel ingot
Molybdochalkos ingot (Item Recipe) alloy
Copper ingot (8.00%–12.00%) + Lead ingot (88.00%–92.00%) → Molybdochalkos ingot
Tin bronze ingot (Item Recipe) alloy
Tin ingot (8.00%–12.00%) + Copper ingot (88.00%–92.00%) → Tin bronze ingot

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Ingot randomizer 13.31%

Bought by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Clothing trader 0.75 1.25 3 5 1
Survival goods trader 0.75 1.25 3.75 6.25 1

Found in structures (3)

StructureKind
halitequarry storystructure
megastructures-palaceofnestor-nybygget structure
desertspecifc-dolmen-o4-yapludepatte structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.