Candle
item
survival:candle
· from game
| Stack size | 1 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | BlockCandle |
BlockCandle |
Block/BlockCandle.cs |
| Behavior | Unstable |
BlockBehaviorUnstable |
BlockBehavior/BehaviorUnstable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Candle | ×1 |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| candle | cooking |
Used in (8)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| lantern-large-up (Item Recipe) | grid | |
| lantern-large-up (Item Recipe) | grid | |
| lantern-large-up (Item Recipe) | grid | |
| lantern-large-up (Item Recipe) | grid | |
| lantern-small-up (Item Recipe) | grid | |
| lantern-small-up (Item Recipe) | grid | |
| lantern-small-up (Item Recipe) | grid | |
| lantern-small-up (Item Recipe) | grid |
Dropped by (20)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 1.50% |
| Bunch'O'Candles | block | blockDrop | ×1 |
| Bunch'O'Candles | block | blockDrop | ×2 |
| Bunch'O'Candles | block | blockDrop | ×3 |
| Bunch'O'Candles | block | blockDrop | ×4 |
| Bunch'O'Candles | block | blockDrop | ×5 |
| Bunch'O'Candles | block | blockDrop | ×6 |
| Bunch'O'Candles | block | blockDrop | ×7 |
| Bunch'O'Candles | block | blockDrop | ×8 |
| Bunch'O'Candles | block | blockDrop | ×9 |
| candle | block | blockDrop | ×1 |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Resource randomizer | 0.43% |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Treasure hunter trader | 0.75 | 1.25 | 3 | 5 | 2 |
Found in structures (6)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| rare | structure |
| uncommon | structure |
| megastructures-destroyedlargechurch-bodlacek | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| megastructures-giantcathedral-dampus | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.