Ingot randomizer

item survival:stackrandomizer-ingot · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (20)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Lead ingot item 22.87% 1–2
Tin ingot item 19.13% 1–2
Stick item 16.63% 1–13
Zinc ingot item 15.80% 1–2
Copper ingot item 13.31% 1–4
Molybdochalkos ingot item 3.33% 1–3
Brass ingot item 2.91% 1–2
Cupronickel ingot item 2.49% 1–2
Bismuth ingot item 0.83% 1–3
Bismuth bronze ingot item 0.42% 1–2
Black bronze ingot item 0.42% 1–2
Tin bronze ingot item 0.42% 1–2
Lead solder ingot item 0.42% 1–2
Silver ingot item 0.21% 1–3
Gold ingot item 0.21% 1–2
Electrum ingot item 0.21% 1–2
Chromium ingot item 0.10% 1–2
Platinum ingot item 0.10% 1–2
Titanium ingot item 0.10% 1–2
Uranium ingot item 0.10% 1–2

Found in structures (98)

StructureKind
small structure
medium structure
large structure
specialsurfaceruins structure
average-town-uncommon village
surrfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
agricultural-village-main village
guild-village-main village
average-town-main village
average-town-common village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Resonance Archive storystructure
Village area storystructure
Arctic Supplies / 1 below structure
Arctic Supplies / Surface structure
underground-verycommon structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-uncommon structure
underground-translocator-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-samgrey-4 structure
underground-samgrey-2 structure
graves6 structure
graves2 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
halitequarry storystructure
huaca storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
university storystructure
nybygget-translocatornexus structure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-castlewalls-catnoir structure
megastructures-visingsborg-dampus structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-palaceofnestor-nybygget structure
megastructures-romanbathhouse-virrno structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-normancastle-par structure
megastructures-giantcathedral-dampus structure
megastructures-wallsegment-niclass structure
village-vsvillage village
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-ruins-par village
village-ogdred village
village-forest village
village-femursnapper village
village-desert village
surface-translocators-3 structure
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0204-niclass-o7 structure
largeruins-0205-niclass-o7 structure
largeruins-0206-samgrey-o7 structure
largeruins-0207-samgrey-o7 structure
largeruins-0208-samgrey-o7 structure
largeruins-0405-vil-o7 structure
largeruins-0408-virrno-o7 structure
largeruins-0604-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0610-sirayne-o6 structure
largeruins-0613-sirayne-o11 structure
largeruins-0617-sirayne-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure
desertspecifc-o2-stadrian-cube1 structure
desertspecifc-lzmalpyramid-o6-1 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.