Ingot randomizer
item
survival:stackrandomizer-ingot
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (20)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
Filters
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Lead ingot | item | 22.87% | 1–2 |
| Tin ingot | item | 19.13% | 1–2 |
| Stick | item | 16.63% | 1–13 |
| Zinc ingot | item | 15.80% | 1–2 |
| Copper ingot | item | 13.31% | 1–4 |
| Molybdochalkos ingot | item | 3.33% | 1–3 |
| Brass ingot | item | 2.91% | 1–2 |
| Cupronickel ingot | item | 2.49% | 1–2 |
| Bismuth ingot | item | 0.83% | 1–3 |
| Bismuth bronze ingot | item | 0.42% | 1–2 |
| Black bronze ingot | item | 0.42% | 1–2 |
| Tin bronze ingot | item | 0.42% | 1–2 |
| Lead solder ingot | item | 0.42% | 1–2 |
| Silver ingot | item | 0.21% | 1–3 |
| Gold ingot | item | 0.21% | 1–2 |
| Electrum ingot | item | 0.21% | 1–2 |
| Chromium ingot | item | 0.10% | 1–2 |
| Platinum ingot | item | 0.10% | 1–2 |
| Titanium ingot | item | 0.10% | 1–2 |
| Uranium ingot | item | 0.10% | 1–2 |
Found in structures (98)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.