Bismuth bronze ingot

item survival:ingot-bismuthbronze · from game

Stack size16

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemIngot ItemIngot Item/ItemIngot.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
Bismuth bronze ingot (Item Recipe) grid
Bismuth bronze ingot (Item Recipe) alloy
Copper ingot (50.00%–70.00%) + Zinc ingot (20.00%–30.00%) + Bismuth ingot (10.00%–20.00%) → Bismuth bronze ingot

Used in (30)

Filters
RecipeCategoryIngredients → output
6 Arrowheads smithing
9 Arrowheads smithing
Axe smithing
Falx smithing
boss smithing
Chain smithing
Chisel smithing
Cleaver smithing
Crowbar smithing
Hammer smithing
Helve hammer head smithing
Hoe smithing
hoop smithing
Knife smithing
4 sets of nails smithing
8 sets of nails smithing
Padlock smithing
Pickaxe smithing
plate smithing
Pulverizer pounder cap smithing
Prospecting pickaxe smithing
rod smithing
Saw smithing
scales smithing
Scythe smithing
Shears smithing
Shovel smithing
Spear smithing
Tongs smithing
Wrench smithing

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Ingot randomizer 0.42%

Found in structures (3)

StructureKind
Village area storystructure
huaca storystructure
university storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.