Bismuth bronze ingot
item
survival:ingot-bismuthbronze
· from game
| Stack size | 16 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemIngot |
ItemIngot |
Item/ItemIngot.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Bismuth bronze ingot (Item Recipe) | grid | |
| Bismuth bronze ingot (Item Recipe) | alloy |
Copper ingot (50.00%–70.00%) + Zinc ingot (20.00%–30.00%) + Bismuth ingot (10.00%–20.00%)
→
Bismuth bronze ingot
|
Used in (30)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| 6 Arrowheads | smithing | |
| 9 Arrowheads | smithing | |
| Axe | smithing | |
| Falx | smithing | |
| boss | smithing | |
| Chain | smithing | |
| Chisel | smithing | |
| Cleaver | smithing | |
| Crowbar | smithing | |
| Hammer | smithing | |
| Helve hammer head | smithing | |
| Hoe | smithing | |
| hoop | smithing | |
| Knife | smithing | |
| 4 sets of nails | smithing | |
| 8 sets of nails | smithing | |
| Padlock | smithing | |
| Pickaxe | smithing | |
| plate | smithing | |
| Pulverizer pounder cap | smithing | |
| Prospecting pickaxe | smithing | |
| rod | smithing | |
| Saw | smithing | |
| scales | smithing | |
| Scythe | smithing | |
| Shears | smithing | |
| Shovel | smithing | |
| Spear | smithing | |
| Tongs | smithing | |
| Wrench | smithing |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Ingot randomizer | 0.42% |
Found in structures (3)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| huaca | storystructure |
| university | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.