Lead ingot
item
survival:ingot-lead
· from game
| Stack size | 16 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemIngot |
ItemIngot |
Item/ItemIngot.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (5)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Glass + Lead ingot + plank-* (birch, oak, maple, pine, acacia, kapok, aged, ebony, purpleheart, baldcypress, redwood, walnut, larch)
→
glasspane-leaded-{wood}-ew ×4
|
| Night vision mask emitters (Item Recipe) | grid | |
| plate | smithing | |
| Lead solder ingot (Item Recipe) | alloy | |
| Molybdochalkos ingot (Item Recipe) | alloy |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Ingot randomizer | 22.87% |
Found in structures (3)
| Structure | Kind |
|---|---|
| specialsurfaceruins | structure |
| Resonance Archive | storystructure |
| shoppingcentre | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.