Lead ingot

item survival:ingot-lead · from game

Stack size16

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemIngot ItemIngot Item/ItemIngot.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (5)

Filters
RecipeCategoryIngredients → output
grid recipe grid
Glass + Lead ingot + plank-* (birch, oak, maple, pine, acacia, kapok, aged, ebony, purpleheart, baldcypress, redwood, walnut, larch) → glasspane-leaded-{wood}-ew ×4
Night vision mask emitters (Item Recipe) grid
plate smithing
Lead solder ingot (Item Recipe) alloy
Lead ingot (45.00%–55.00%) + Tin ingot (45.00%–55.00%) → Lead solder ingot
Molybdochalkos ingot (Item Recipe) alloy
Copper ingot (8.00%–12.00%) + Lead ingot (88.00%–92.00%) → Molybdochalkos ingot

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Ingot randomizer 22.87%

Found in structures (3)

StructureKind
specialsurfaceruins structure
Resonance Archive storystructure
shoppingcentre storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.