village-ruins-par

village village-ruins-par betterruins:village-ruins-par · from betterruins

Spawn conditions

ConditionValueWhat this means
Spawn chance5.00%How likely this is attempted at a given candidate location/chunk/attempt, before any global frequency multiplier from world-creation settings. When several entries share the same code (e.g. a structure's small/medium/large size variants), this is actually a relative weight among those siblings rather than an independent probability -- confirmed real game data has values over 1 in exactly that case, so a value like 130 isn't a literal 13000%.
Min distance between instances2000 blocksMinimum distance enforced between two instances of this same structure, in blocks, so copies don't generate too close together.

Schematics

The block layouts this structure can place. Each links to its own schematic page and can be opened in the 3D viewer.

overground/main/village-ruins-par/village-ruins-par-1-o5 · weight 350 · quantity 0–1

SchematicSize (X×Y×Z)Distinct block codes3D
overground/main/village-ruins-par/village-ruins-par-1-o5 51×18×29 44 View

overground/main/village-ruins-par/village-ruins-par-2-o5 · weight 100 · quantity 0–1

SchematicSize (X×Y×Z)Distinct block codes3D
overground/main/village-ruins-par/village-ruins-par-2-o5 30×16×23 23 View

overground/main/village-ruins-par/village-ruins-par-3-o4 · weight 80 · quantity 0–1

SchematicSize (X×Y×Z)Distinct block codes3D
overground/main/village-ruins-par/village-ruins-par-3-o4 16×8×12 17 View

overground/main/village-ruins-par/village-ruins-par-4-o4 · weight 100 · quantity 0–1

SchematicSize (X×Y×Z)Distinct block codes3D
overground/main/village-ruins-par/village-ruins-par-4-o4 22×10×16 21 View

overground/main/village-ruins-par/village-ruins-par-5-o4 · weight 100 · quantity 0–1

SchematicSize (X×Y×Z)Distinct block codes3D
overground/main/village-ruins-par/village-ruins-par-5-o4 19×10×18 22 View