Gold ingot

item survival:ingot-gold · from game

Stack size16

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemIngot ItemIngot Item/ItemIngot.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (25)

Filters
RecipeCategoryIngredients → output
6 Arrowheads smithing
9 Arrowheads smithing
Axe smithing
boss smithing
Chain smithing
Cleaver smithing
Crowbar smithing
Hammer smithing
Hoe smithing
hoop smithing
Knife smithing
4 sets of nails smithing
8 sets of nails smithing
Pickaxe smithing
plate smithing
Prospecting pickaxe smithing
rod smithing
Saw smithing
Scythe smithing
Shears smithing
Shovel smithing
Tongs smithing
Wrench smithing
Black bronze ingot (Item Recipe) alloy
Copper ingot (68.00%–84.00%) + Silver ingot (8.00%–16.00%) + Gold ingot (8.00%–16.00%) → Black bronze ingot
Electrum ingot (Item Recipe) alloy
Silver ingot (40.00%–60.00%) + Gold ingot (40.00%–60.00%) → Electrum ingot

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Ingot randomizer 0.21%

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Luxuries trader 3 5 1.5 2.5 1

Found in structures (14)

StructureKind
large structure
Trader camps in hot climate regions structure
specialsurfaceruins structure
Resonance Archive storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
huaca storystructure
thepanopticon storystructure
university storystructure
virrno-monolith structure
megastructures-visingsborg-dampus structure
megastructures-houseofusher-virrno structure
megastructures-giantcathedral-dampus structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.