Gold ingot
item
survival:ingot-gold
· from game
| Stack size | 16 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemIngot |
ItemIngot |
Item/ItemIngot.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (25)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| 6 Arrowheads | smithing | |
| 9 Arrowheads | smithing | |
| Axe | smithing | |
| boss | smithing | |
| Chain | smithing | |
| Cleaver | smithing | |
| Crowbar | smithing | |
| Hammer | smithing | |
| Hoe | smithing | |
| hoop | smithing | |
| Knife | smithing | |
| 4 sets of nails | smithing | |
| 8 sets of nails | smithing | |
| Pickaxe | smithing | |
| plate | smithing | |
| Prospecting pickaxe | smithing | |
| rod | smithing | |
| Saw | smithing | |
| Scythe | smithing | |
| Shears | smithing | |
| Shovel | smithing | |
| Tongs | smithing | |
| Wrench | smithing | |
| Black bronze ingot (Item Recipe) | alloy |
Copper ingot (68.00%–84.00%) + Silver ingot (8.00%–16.00%) + Gold ingot (8.00%–16.00%)
→
Black bronze ingot
|
| Electrum ingot (Item Recipe) | alloy |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Ingot randomizer | 0.21% |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Luxuries trader | 3 | 5 | 1.5 | 2.5 | 1 |
Found in structures (14)
| Structure | Kind |
|---|---|
| large | structure |
| Trader camps in hot climate regions | structure |
| specialsurfaceruins | structure |
| Resonance Archive | storystructure |
| forgottenvillage | storystructure |
| forlornhopedungeon | storystructure |
| huaca | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| virrno-monolith | structure |
| megastructures-visingsborg-dampus | structure |
| megastructures-houseofusher-virrno | structure |
| megastructures-giantcathedral-dampus | structure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.