average-town-main
village
villages-town
survival:average-town-main
· from game
Spawn conditions
| Condition | Value | What this means |
|---|---|---|
| Spawn chance | 5.00% | How likely this is attempted at a given candidate location/chunk/attempt, before any global frequency multiplier from world-creation settings. When several entries share the same code (e.g. a structure's small/medium/large size variants), this is actually a relative weight among those siblings rather than an independent probability -- confirmed real game data has values over 1 in exactly that case, so a value like 130 isn't a literal 13000%. |
| Min distance between instances | 700 blocks | Minimum distance enforced between two instances of this same structure, in blocks, so copies don't generate too close together. |
Schematics
The block layouts this structure can place. Each links to its own schematic page and can be opened in the 3D viewer.
surface/housetiny/* · weight 40
surface/housesmall/* · weight 50
surface/housemedium/* · weight 30
surface/military/common/* · weight 30 · quantity –2
| Schematic | Size (X×Y×Z) | Distinct block codes | 3D |
|---|---|---|---|
| surface/military/common/tower1 | 8×14×12 | 26 | View |
| surface/military/common/tower2 | 8×10×8 | 15 | View |
| surface/military/common/wall-section1 | 11×11×15 | 26 | View |
| surface/military/common/wall-section2 | 5×7×20 | 17 | View |
| surface/military/common/wall-section3 | 6×8×21 | 12 | View |
| surface/military/common/wall-section4 | 6×9×25 | 14 | View |
| surface/military/common/wall-section5 | 8×5×19 | 14 | View |
| surface/military/common/wall-section6 | 9×10×16 | 13 | View |
surface/agricultural/* · weight 40 · quantity –2
No matching schematic files found.
surface/civic/* · weight 40 · quantity –2
No matching schematic files found.
surface/religious/* · weight 40 · quantity –1
No matching schematic files found.