Brown coal

item survival:ore-lignite · from game

Lignite
Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemCoal ItemCoal Item/ItemCoal.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Dropped by (8)

Filters
SourceKindMechanismChance / Quantity
Brown coal block blockDrop ×1.25
Brown coal block blockDrop ×1.25
Brown coal block blockDrop ×1.25
Brown coal block blockDrop ×1.25
Brown coal block blockDrop ×1.25
Brown coal block blockDrop ×1.25
Brown coal block blockDrop ×1.25
Locust nest (Cage) block blockDrop ×3

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Ore Randomizer 13.99%
Fuel randomizer 5.80%

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Villager-agnieszka trader 0.75 1.25 7.5 12.5 2

Found in structures (6)

StructureKind
specialsurfaceruins structure
Resonance Archive storystructure
forlornhopedungeon storystructure
shoppingcentre storystructure
megastructures-destroyedlargechurch-bodlacek structure
largeruins-0408-virrno-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.