graves4
structure
graves
betterruins:graves
· from betterruins
Spawn conditions
| Condition | Value | What this means |
|---|---|---|
| Spawn chance | 0.30% | How likely this is attempted at a given candidate location/chunk/attempt, before any global frequency multiplier from world-creation settings. When several entries share the same code (e.g. a structure's small/medium/large size variants), this is actually a relative weight among those siblings rather than an independent probability -- confirmed real game data has values over 1 in exactly that case, so a value like 130 isn't a literal 13000%. |
| Placement | surface | Where this is anchored: on the terrain surface, buried underground, or a specific ruin/story layer. |
| Min distance between instances | 850 blocks | Minimum distance enforced between two instances of this same structure, in blocks, so copies don't generate too close together. |
| Max Below Sealevel | 0 | Maximum depth below sea level, in blocks, this structure may be placed at. |
Schematics
The block layouts this structure can place. Each links to its own schematic page and can be opened in the 3D viewer.
treasure/graves/rank1/*
| Schematic | Size (X×Y×Z) | Distinct block codes | 3D |
|---|---|---|---|
| treasure/graves/rank1/tg1-1 | 1×5×1 | 5 | View |
| treasure/graves/rank1/tg1-2 | 1×5×1 | 5 | View |
| treasure/graves/rank1/tg1-3 | 1×5×1 | 5 | View |
| treasure/graves/rank1/tg1-4 | 1×5×1 | 5 | View |
| treasure/graves/rank1/tg1-5 | 1×5×1 | 5 | View |
| treasure/graves/rank1/tg1-6 | 1×5×1 | 5 | View |
| treasure/graves/rank1/tg1-7 | 1×5×1 | 5 | View |