Peat brick

block survival:peatbrick · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPeatbrick BlockPeatbrick Block/BlockPeatbrick.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Dropped by (2)

Filters
SourceKindMechanismChance / Quantity
Peat block blockDrop ×2
Peat (Sparse grass) block blockDrop ×2

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Fuel randomizer 15.90%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Commodities trader 1.5 2.5 3 5 16

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Artisan trader 0.75 1.25 1.5 2.5 12

Found in structures (10)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
underground-translocator-common-lowerchance structure
largeforlornhopetower storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-giantcathedral-dampus structure
village-desert village
largeruins-0401-samgrey-o7 structure
largeruins-0405-vil-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.