Charcoal
item
survival:charcoal
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemCoal |
ItemCoal |
Item/ItemCoal.cs |
| Behavior | ArtPigment |
CollectibleBehaviorArtPigment |
CollectibleBehavior/BehaviorArtPigment.cs |
Used in (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Blackguard shortsword (Item Recipe) | grid | |
| Blackguard shield (Item Recipe) | grid |
Dropped by (8)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| 1 layer of charcoal | block | blockDrop | |
| 2 layers of charcoal | block | blockDrop | |
| 3 layers of charcoal | block | blockDrop | |
| 4 layers of charcoal | block | blockDrop | |
| 5 layers of charcoal | block | blockDrop | |
| 6 layers of charcoal | block | blockDrop | |
| 7 layers of charcoal | block | blockDrop | |
| 8 layers of charcoal | block | blockDrop |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Fuel randomizer | 1.40% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Commodities trader | 1.5 | 2.5 | 6 | 10 | 8 |
Bought by traders (2)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Artisan trader | 0.75 | 1.25 | 3 | 5 | 12 |
| Survival goods trader | 0.75 | 1.25 | 3 | 5 | 12 |
Found in structures (11)
| Structure | Kind |
|---|---|
| medium | structure |
| Village area | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| shoppingcentre | storystructure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-destroyedlargechurch-bodlacek | structure |
| megastructures-romanbathhouse-virrno | structure |
| megastructures-undergroundlibrary-marlim | structure |
| megastructures-giantcathedral-dampus | structure |
| village-forest | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.