Charcoal

item survival:charcoal · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemCoal ItemCoal Item/ItemCoal.cs
Behavior ArtPigment CollectibleBehaviorArtPigment CollectibleBehavior/BehaviorArtPigment.cs

Used in (2)

Filters
RecipeCategoryIngredients → output
Blackguard shortsword (Item Recipe) grid
Blackguard shield (Item Recipe) grid

Dropped by (8)

Filters
SourceKindMechanismChance / Quantity
1 layer of charcoal block blockDrop
2 layers of charcoal block blockDrop
3 layers of charcoal block blockDrop
4 layers of charcoal block blockDrop
5 layers of charcoal block blockDrop
6 layers of charcoal block blockDrop
7 layers of charcoal block blockDrop
8 layers of charcoal block blockDrop

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Fuel randomizer 1.40%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Commodities trader 1.5 2.5 6 10 8

Bought by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Artisan trader 0.75 1.25 3 5 12
Survival goods trader 0.75 1.25 3 5 12

Found in structures (11)

StructureKind
medium structure
Village area storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-romanbathhouse-virrno structure
megastructures-undergroundlibrary-marlim structure
megastructures-giantcathedral-dampus structure
village-forest village

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.