crate
block
survival:crate
· from game
No display name found in any lang file — showing the raw code.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockCrate |
BlockCrate |
Block/BlockCrate.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | Container |
BlockBehaviorContainer |
BlockBehavior/BehaviorContainer.cs |
| Behavior | BoatableCrate |
CollectibleBehaviorBoatableCrate |
Block/BlockCrate.cs |
Produced by (4)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| crate (Item Recipe) | grid | |
| crate (Item Recipe) | grid | |
| crate (Item Recipe) | grid | |
| crate (Item Recipe) | grid |
plank-* (birch, oak, maple, pine, acacia, kapok, baldcypress, larch, redwood, ebony, walnut, purpleheart) ×2 + saw (tool)
→
crate
|
Used in (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| crate (Item Recipe) | grid | |
| crate (Item Recipe) | grid | |
| crate (Item Recipe) | grid |
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden crate (Closed) | block | blockDrop | |
| Wooden crate (Opened) | block | blockDrop |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Furniture trader | 1.5 | 2.5 | 6 | 10 | 1 |
Bought by traders (3)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Agriculture trader | 0.75 | 1.25 | 1.5 | 2.5 | 1 |
| Building materials trader | 0.75 | 1.25 | 1.5 | 2.5 | 1 |
| Commodities trader | 0.75 | 1.25 | 1.5 | 2.5 | 1 |
Found in structures (117)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.