Parchment

item survival:paper-parchment · from game

Stack size32

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemBook ItemBook Systems/WritingSystem/ItemBook.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
Parchment (Item Recipe) grid
Parchment (Item Recipe) grid

Used in (15)

Filters
RecipeCategoryIngredients → output
book grid
book grid
book grid
book grid
book grid
book grid
book grid
book grid
book grid
book grid
book grid
book grid
book grid
crate (Item Recipe) grid
schematiccopy grid

Can be generated by (3)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Scribe clutter randomizer 17.24%
Mines randomizer 9.80%
Library randomizer 8.93%

Sold by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Agriculture trader 0.75 1.25 2.25 3.75 5
Commodities trader 0.75 1.25 2.25 3.75 5

Found in structures (24)

StructureKind
Trader camps in shallow bodies of water or swamp structure
Trader camps in hot climate regions structure
Resonance Archive storystructure
underground-uncommon-lowerchance structure
underground-translocator-common structure
graves7 structure
graves5 structure
coalmine storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-houseofusher-virrno structure
megastructures-giantcathedral-dampus structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-prison village
village-forest village
surfaceunderground-virrnocave-virrno structure
largeruins-0408-virrno-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.