Parchment
item
survival:paper-parchment
· from game
| Stack size | 32 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemBook |
ItemBook |
Systems/WritingSystem/ItemBook.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Parchment (Item Recipe) | grid | |
| Parchment (Item Recipe) | grid |
Used in (15)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| crate (Item Recipe) | grid | |
| schematiccopy | grid |
Can be generated by (3)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Scribe clutter randomizer | 17.24% |
| Mines randomizer | 9.80% |
| Library randomizer | 8.93% |
Sold by traders (2)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Agriculture trader | 0.75 | 1.25 | 2.25 | 3.75 | 5 |
| Commodities trader | 0.75 | 1.25 | 2.25 | 3.75 | 5 |
Found in structures (24)
| Structure | Kind |
|---|---|
| Trader camps in shallow bodies of water or swamp | structure |
| Trader camps in hot climate regions | structure |
| Resonance Archive | storystructure |
| underground-uncommon-lowerchance | structure |
| underground-translocator-common | structure |
| graves7 | structure |
| graves5 | structure |
| coalmine | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
| megastructures-houseofusher-virrno | structure |
| megastructures-giantcathedral-dampus | structure |
| village-samsvillage-redclay | village |
| village-samsvillage-orange | village |
| village-samsvillage-fireclay | village |
| village-samsvillage-cream | village |
| village-samsvillage-blackclay | village |
| village-prison | village |
| village-forest | village |
| surfaceunderground-virrnocave-virrno | structure |
| largeruins-0408-virrno-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.