Painting randomizer

item survival:stackrandomizer-painting · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (28)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Quartz chunk item 15.15% 10–20
Painting (Elk) block 9.09% 1
Painting (Howl) block 6.82% 1
Spider web block 6.06% 2–6
Painting (Forest Dawn) block 4.55% 1
Painting (Sunken Ruin) block 4.55% 1
Painting (Castle Ruin) block 3.79% 1
Painting (Prey) block 3.03% 1
Omok table top block 3.03% 1
Iron fence (Segment) block 3.03% 10–20
Iron fence (Top) block 3.03% 10–20
Painting (Bog Fort) block 3.03% 1
Plaster (Diagonal logs) block 3.03% 40–60
Plaster (Straight logs) block 3.03% 40–60
Plaster (Plain) block 3.03% 40–60
Plaster (Square logs) block 3.03% 40–60
Painting (Underwater) block 2.27% 1
Altar block 2.27% 1
Painting (Traveler's Solitude) block 2.27% 1
Painting (Cow) block 2.27% 1
Painting (Hunter in the Forest) block 2.27% 1
Painting (Seraph) block 2.27% 1
Painting (Sod House) block 2.27% 1
Painting (Old Village) block 1.82% 1
Painting (Last Day) block 1.52% 1
Chandelier block 1.52% 1
Painting (Sleeping Wolf) block 1.21% 1
Painting (Fish and the Rain) block 0.76% 1

Found in structures (69)

StructureKind
small structure
medium structure
large structure
common structure
specialsurfaceruins structure
average-village-common village
agricultural-village-main village
guild-village-main village
average-town-common village
military-town-main village
average-town-uncommon village
Resonance Archive storystructure
common structure
Arctic Supplies / Surface structure
underground-verycommon structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-rare structure
underground-samgrey-5 structure
underground-samgrey-4 structure
underground-samgrey-2 structure
underground-samgrey-1 structure
graves7 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
huaca storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
quentin-waystones structure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-visingsborg-dampus structure
megastructures-palaceofnestor-nybygget structure
megastructures-undergroundlibrary-marlim structure
megastructures-giantcathedral-dampus structure
village-vsvillage village
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-ogdred village
village-femursnapper village
village-desert village
surface-translocators-3 structure
mediumruins structure
largeruins-0206-samgrey-o7 structure
largeruins-0207-samgrey-o7 structure
largeruins-0407-virrno-o7 structure
largeruins-0408-virrno-o7 structure
largeruins-0603-sirayne-o7 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-0802-par-largeruin-o5 structure
desertspecifc-o4-femursnapper-japoasis structure
desertspecifc-femuroasiso6 structure
desertspecifc-lzmalpyramid-o6-1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.