Chandelier
block
survival:chandelier-candle0
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockChandelier |
BlockChandelier |
Block/BlockChandelier.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Drops (2)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Candle | ||
| blockDrop | Chandelier |
Dropped by (9)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop | |
| Chandelier | block | blockDrop |
Can be generated by (3)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Lantern randomizer | 2.84% |
| Painting randomizer | 1.52% |
| Lantern randomizer | 0.01% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Luxuries trader | 12.75 | 21.25 | 0.75 | 1.25 | 1 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Furniture trader | 7.5 | 12.5 | 0.75 | 1.25 | 1 |
Found in structures (17)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| large | structure |
| Trader camps in hot climate regions | structure |
| specialsurfaceruins | structure |
| Resonance Archive | storystructure |
| rare | structure |
| underground-uncommon | structure |
| underground-rare | structure |
| forlornhopedungeon | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| university | storystructure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| megastructures-giantcathedral-dampus | structure |
| largeruins-0701-femursnapper-largeruin-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.