Chandelier

block survival:chandelier-candle0 · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockChandelier BlockChandelier Block/BlockChandelier.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Candle
blockDrop Chandelier

Dropped by (9)

Filters
SourceKindMechanismChance / Quantity
Chandelier block blockDrop
Chandelier block blockDrop
Chandelier block blockDrop
Chandelier block blockDrop
Chandelier block blockDrop
Chandelier block blockDrop
Chandelier block blockDrop
Chandelier block blockDrop
Chandelier block blockDrop

Can be generated by (3)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Lantern randomizer 2.84%
Painting randomizer 1.52%
Lantern randomizer 0.01%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Luxuries trader 12.75 21.25 0.75 1.25 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Furniture trader 7.5 12.5 0.75 1.25 1

Found in structures (17)

StructureKind
small structure
medium structure
large structure
Trader camps in hot climate regions structure
specialsurfaceruins structure
Resonance Archive storystructure
rare structure
underground-uncommon structure
underground-rare structure
forlornhopedungeon storystructure
mine1 storystructure
mine2 storystructure
university storystructure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-giantcathedral-dampus structure
largeruins-0701-femursnapper-largeruin-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.