Painting (Cow)
block
survival:painting-cow-north
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | HorizontalAttachable |
BlockBehaviorHorizontalAttachable |
BlockBehavior/BehaviorHorizontalAttachable.cs |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Painting randomizer | 2.27% |
Sold by traders (2)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Furniture trader | 6.75 | 11.25 | 0.75 | 1.25 | 1 |
| Villager-wall trader | 7.5 | 12.5 | 0.75 | 1.25 | 1 |
Found in structures (2)
| Structure | Kind |
|---|---|
| Trader camps in ruins repurposed cellars | structure |
| megastructures-undergroundlibrary-marlim | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.