Painting (Sod House)

block survival:painting-sodhouse-north · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior HorizontalAttachable BlockBehaviorHorizontalAttachable BlockBehavior/BehaviorHorizontalAttachable.cs
Behavior Multiblock Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Painting randomizer 2.27%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Villager-wall trader 6.75 11.25 0.75 1.25 1

Found in structures (3)

StructureKind
Tobias cave area storystructure
thepanopticon storystructure
university storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.