Quartz chunk
item
survival:ore-quartz
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemOre |
ItemOre |
Item/ItemOre.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Dropped by (14)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 3.00% |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
| Quartz | block | blockDrop | ×1.25 |
Can be generated by (4)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Mining materials randomizer | 17.50% |
| Painting randomizer | 15.15% |
| Ore Randomizer | 13.99% |
| Lantern randomizer | 9.93% |
Found in structures (4)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| underground-common | structure |
| calix | storystructure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.