Quartz chunk

item survival:ore-quartz · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemOre ItemOre Item/ItemOre.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Dropped by (14)

Filters
SourceKindMechanismChance / Quantity
Wooden pan block panning 3.00%
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25
Quartz block blockDrop ×1.25

Can be generated by (4)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Mining materials randomizer 17.50%
Painting randomizer 15.15%
Ore Randomizer 13.99%
Lantern randomizer 9.93%

Found in structures (4)

StructureKind
Resonance Archive storystructure
underground-common structure
calix storystructure
sunrift storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.