Painting (Last Day)
block
survival:painting-lastday-north
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | HorizontalAttachable |
BlockBehaviorHorizontalAttachable |
BlockBehavior/BehaviorHorizontalAttachable.cs |
| Behavior | Multiblock |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Painting randomizer | 1.52% |
Found in structures (6)
| Structure | Kind |
|---|---|
| Tobias cave area | storystructure |
| Village area | storystructure |
| forlornhopedungeon | storystructure |
| thepanopticon | storystructure |
| megastructures-undergroundlibrary-marlim | structure |
| largeruins-0103-femursnapper-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.