Plaster (Diagonal logs)

block survival:plaster-diagonal-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Plaster (Diagonal logs)

Produced by (1)

Filters
RecipeCategoryIngredients → output
Plaster (Diagonal logs) (Item Recipe) grid

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Plaster (Diagonal logs) block blockDrop
Plaster (Diagonal logs) block blockDrop
Plaster (Diagonal logs) block blockDrop

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Painting randomizer 3.03%

Found in structures (4)

StructureKind
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.