Omok table top

block survival:omoktabletop · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockOmokTable BlockOmokTable Block/BlockOmokTable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Block entity OmokTable BlockEntityOmokTable BlockEntity/BEOmokTable.cs

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Painting randomizer 3.03%
Gear randomizer 0.19%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Treasure hunter trader 7.5 12.5 0.75 1.25 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Luxuries trader 3 5 1.5 2.5 1

Found in structures (16)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
uncommon structure
underground-uncommon structure
underground-samgrey-4 structure
forgottenvillage storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
sunrift storystructure
university storystructure
megastructures-normancastle-par structure
megastructures-giantcathedral-dampus structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.