Omok table top
block
survival:omoktabletop
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockOmokTable |
BlockOmokTable |
Block/BlockOmokTable.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Block entity | OmokTable |
BlockEntityOmokTable |
BlockEntity/BEOmokTable.cs |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Painting randomizer | 3.03% |
| Gear randomizer | 0.19% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Treasure hunter trader | 7.5 | 12.5 | 0.75 | 1.25 | 1 |
Bought by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Luxuries trader | 3 | 5 | 1.5 | 2.5 | 1 |
Found in structures (16)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| uncommon | structure |
| underground-uncommon | structure |
| underground-samgrey-4 | structure |
| forgottenvillage | storystructure |
| mansion | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-normancastle-par | structure |
| megastructures-giantcathedral-dampus | structure |
| largeruins-0201-ifoz-o11 | structure |
| largeruins-0202-ifoz-o11 | structure |
| largeruins-0203-ifoz-o11 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.