Altar
block
survival:altar-north
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | HorizontalOrientable |
BlockBehaviorHorizontalOrientable |
BlockBehavior/BehaviorHorizontalOrientable.cs |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Painting randomizer | 2.27% |
Found in structures (11)
| Structure | Kind |
|---|---|
| large | structure |
| underground-uncommon-lowerchance | structure |
| underground-rare | structure |
| calix | storystructure |
| megastructures-visingsborg-dampus | structure |
| megastructures-mountaincastle-ogdred-o10 | structure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| megastructures-giantcathedral-dampus | structure |
| village-vsvillage | village |
| mediumruins | structure |
| largeruins-0108-dampus-largeruin-o8 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.