Salt

item survival:salt · from game

Great for preserving food or hides.
Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (7)

Filters
RecipeCategoryIngredients → output
grid recipe grid
grid recipe grid
grid recipe grid
grid recipe grid
brine barrel
Water ×2L + Salt → Brine ×2L
curedmeat barrel
Salt ×2 + *-raw (redmeat, poultry, bushmeat, fish) → {meat}-cured
cottagecheese barrel
Curdled milk ×5L + Salt → Cottage cheese ×5L

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Resource randomizer 1.73%

Found in structures (2)

StructureKind
Resonance Archive storystructure
halitequarry storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.