Lime

item survival:lime · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (1)

Filters
RecipeCategoryIngredients → output
limewater barrel
Water ×1L + Lime → Limewater ×1L

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Resource randomizer 5.32%

Sold by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Commodities trader 1.5 2.5 9 15 16
Survival goods trader 1.5 2.5 9 15 16

Found in structures (3)

StructureKind
Resonance Archive storystructure
megastructures-giantcathedral-dampus structure
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.