Woad
block
survival:flower-woad-free
· from game
Can be used to dye cloth without needing a mordant
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockPlant |
BlockPlant |
Block/BlockPlant.cs |
| Behavior | DropNotSnowCovered |
BlockBehaviorDropNotSnowCovered |
BlockBehavior/BehaviorDropNotSnowCovered.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| flower | -2–21 | 0.25–0.7 | 0–0.35 | |||
| flower | -2–21 | 0.25–0.7 | 0–0.35 |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| dye-blue | barrel |
Found in structures (7)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| coalmine | storystructure |
| university | storystructure |
| megastructures-oasis-stadrian | structure |
| megastructures-houseofusher-virrno | structure |
| megastructures-mountaincastle-ogdred-o10 | structure |
| megastructures-undergroundlibrary-marlim | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.