Weak tannin
item
survival:weaktanninportion
· from game
| Stack size | 5000 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemLiquidPortion |
ItemLiquidPortion |
Item/ItemLiquidPortion.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| weaktannin | barrel | |
| weaktannin | barrel |
Used in (6)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| preparedhide | barrel | |
| preparedhide | barrel | |
| preparedhide | barrel | |
| preparedhide | barrel | |
| strongtannin | barrel | |
| strongtannin | barrel |
Found in structures (2)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.