Heather

block survival:flower-heather-free · from game

Flower

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
flower 2–15 0.4–1 0–0.35 0–0.4

Used in (1)

Filters
RecipeCategoryIngredients → output
dye-yellow barrel
Water ×1L + Heather → Yellow dye ×1L

Found in structures (12)

StructureKind
Trader camps in forest structure
Treasure Hunter storystructure
Village area storystructure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-houseofusher-virrno structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-undergroundlibrary-marlim structure
village-ruins-par village
mediumruins structure
largeruins-0612-sirayne-o6 structure
desertspecifc-o1-stadrian-deserthouse1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.