Lily of the valley

block survival:flower-lilyofthevalley-free · from game

Flower

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
flower 2–13 0.45–1 0.6–1 OnSurfacePlusUnderTrees
flower 2–13 0.45–1 0.55–1 0.2–1 OnSurfacePlusUnderTrees

Used in (1)

Filters
RecipeCategoryIngredients → output
dye-green barrel

Found in structures (13)

StructureKind
Tobias cave area storystructure
Village area storystructure
mansion storystructure
shoppingcentre storystructure
sunrift storystructure
university storystructure
niclass-waystones structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-forest-par structure
megastructures-houseofusher-virrno structure
surfaceunderground-tiggetaggcave1-tiggetagg structure
largeruins-0901-rowlyart-largeruin-o4 structure
desertspecifc-o2-stadrian-cube1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.