Lily of the valley
block
survival:flower-lilyofthevalley-free
· from game
Flower
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockPlant |
BlockPlant |
Block/BlockPlant.cs |
| Behavior | DropNotSnowCovered |
BlockBehaviorDropNotSnowCovered |
BlockBehavior/BehaviorDropNotSnowCovered.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| flower | 2–13 | 0.45–1 | 0.6–1 | OnSurfacePlusUnderTrees | ||
| flower | 2–13 | 0.45–1 | 0.55–1 | 0.2–1 | OnSurfacePlusUnderTrees |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| dye-green | barrel |
Found in structures (13)
| Structure | Kind |
|---|---|
| Tobias cave area | storystructure |
| Village area | storystructure |
| mansion | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| university | storystructure |
| niclass-waystones | structure |
| megastructures-oasis-stadrian | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| megastructures-houseofusher-virrno | structure |
| surfaceunderground-tiggetaggcave1-tiggetagg | structure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
| desertspecifc-o2-stadrian-cube1 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.