Olivine
item
survival:ore-olivine
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemOre |
ItemOre |
Item/ItemOre.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (7)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Olivine (Item Recipe) | grid | |
| Olivine (Item Recipe) | grid | |
| Olivine (Item Recipe) | grid | |
| Olivine (Item Recipe) | grid | |
| Olivine (Item Recipe) | grid | |
| Olivine (Item Recipe) | grid | |
| Olivine (Item Recipe) | grid |
Dropped by (1)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Olivine | block | blockDrop | ×1.25 |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Mining materials randomizer | 4.00% |
Found in structures (5)
| Structure | Kind |
|---|---|
| calix | storystructure |
| largeforlornhopetower | storystructure |
| mansion | storystructure |
| university | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.