Sylvite

item survival:ore-sylvite · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemOre ItemOre Item/ItemOre.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Dropped by (1)

Filters
SourceKindMechanismChance / Quantity
Sylvite block blockDrop ×2.5

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Mining materials randomizer 0.30%

Found in structures (4)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
Tobias cave area storystructure
halitequarry storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.