Lantern randomizer

item survival:stackrandomizer-lantern · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (25)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Quartz chunk item 9.93% 10–20
Sleek door block 9.93% 1
Solid door block 9.93% 1
Forge block 9.93% 1
Empty Brass Torch holder block 9.93% 1–3
torchholder-aged-empty-north block 9.93% 1
Aged wooden bed block 7.09% 1
3-tall door block 7.09% 1
lantern-large-up block 4.96% 1
Iron door block 4.25% 1
lantern-large-up block 2.84% 1
2 by 2 gate block 2.84% 1
jonas-lamp
type: lightsource/on/lumi-pipe-v-lamp
block 2.84% 1
Chandelier block 2.84% 1
lantern-large-up block 2.13% 1
2 by 4 gate block 1.42% 1
lantern-large-up block 0.71% 1
lantern-large-up block 0.57% 1
lantern-large-up block 0.28% 1
lantern-large-up block 0.14% 1
lantern-large-up block 0.14% 1
Resonator block 0.14% 1
lantern-large-up block 0.07% 1
lantern-large-up block 0.07% 1
Chandelier block 0.01% 1

Found in structures (68)

StructureKind
small structure
medium structure
large structure
specialsurfaceruins structure
guild-village-main village
average-town-common village
military-town-main village
Lazaret area storystructure
Resonance Archive storystructure
Arctic Supplies / 1 below structure
underground-verycommon structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-uncommon structure
underground-translocator-uncommon structure
underground-rare structure
underground-common structure
underground-samgrey-4 structure
underground-samgrey-2 structure
underground-samgrey-1 structure
calix storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
halitequarry storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
thepanopticon storystructure
university storystructure
quentin-waystones structure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-castlewalls-catnoir structure
megastructures-visingsborg-dampus structure
megastructures-palaceofnestor-nybygget structure
megastructures-auldburg-dampusandtiggetagg structure
megastructures-undergroundlibrary-marlim structure
megastructures-giantcathedral-dampus structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-ruins-par village
village-ogdred village
village-forest village
surface-translocators-3 structure
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0103-femursnapper-o7 structure
largeruins-0105-dampus-o7 structure
largeruins-0108-dampus-largeruin-o8 structure
largeruins-0206-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0405-vil-o7 structure
largeruins-0407-virrno-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0612-sirayne-o6 structure
largeruins-0613-sirayne-o11 structure
largeruins-0617-sirayne-o4 structure
largeruins-0701-femursnapper-largeruin-o4 structure
desertspecifc-o4-femursnapper-japoasis structure
desertspecifc-lzmalpyramid-o6-1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.