Forge
block
survival:forge
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockForge |
BlockForge |
Block/BlockForge.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | HeatSource |
BlockBehaviorHeatSource |
BlockBehavior/BehaviorHeatSource.cs |
| Block entity | Forge |
BlockEntityForge |
BlockEntity/BEForge.cs |
| Block entity behavior | TemperatureSensitive |
BEBehaviorTemperatureSensitive |
BlockEntityBehavior/BEBehaviorTemperatureSensitive.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Forge | grid |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Lantern randomizer | 9.93% |
Found in structures (35)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.